Isabel Pedersen and Ann Hill Duin. Defining a classification system for augmentation technology in socio-technical terms. 2021 IEEE International Symposium on Technology and Society (ISTAS) Oct 28-31, 2021.
Jason Tham, Kenyan Degles, Burnham, Daniel L. Hocutt, Nupoor Ranade, John Misak, Ann Hill Duin, Isabel Pedersen, and Jessica Lynn Campbell. Metaphors, mental models, and multiplicity: Understanding student perception of digital literacy. Computers and Composition 59 (2021).
Isabel Pedersen, Tom Everrett and Sharon Caldwell, S. The Wearable Past: Integrating a Physical Museum Collection of Wearables into a Database of Born-digital Artifacts Digital Studies / Le champ numérique. 10(1), 1-12. 2020.
Ann Hill Duin and Isabel Pedersen. Building Digital Literacy through Exploration and Curation of Emerging Technologies: A networked learning collaborative, Twelfth International Conference on Networked Learning, May 19 2020.
Isabel Pedersen and Andrew Iliadis (Editors) Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles. Cambridge: MIT Press, 2020.
Isabel Pedersen. Will the Body become a Platform?: Body Networks, Datafied Bodies, and AI Futures in Isabel Pedersen and Andrew Iliadis (Eds.), Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles. Cambridge: The MIT Press, 2020.
Andrea Slane, Isabel Pedersen, and Patrick C. K. Hung.Good Privacy Practices for Developing and Marketing Social Support Technologies for Seniors July 2020.
Andrea Slane, Isabel Pedersen, and Patrick C. K. Hung. Involving Seniors in Developing Privacy Best Practices: Toward Responsible Development of Social Technologies for Seniors, Report of the Findings, 25 March 2020.
Andrea Slane, Isabel Pedersen, and Patrick C. K. Hung. Involving Seniors in Developing Privacy Best Practices: Toward Responsible Development of Social Technologies for Seniors, Privacy Best Practices, 25 March 2020.
Andrea Slane, Isabel Pedersen, and Patrick C. K. Hung. Involving Seniors in Developing Privacy Best Practices: Toward Responsible Development of Social Technologies for Seniors, Scan of Social Support Technologies, 25 March 2020.
Isabel Pedersen and Ihor Junyk. Fearmonger: Fear, Film, Digital Embodiment, and Cinematic Futures Parol. Quaderni d’arte e di epistemologia vol 30, pp. 103-126, 2019.
Iliadis, Andrew and Pedersen, Isabel. The Fabric of Digital Life: Uncovering Sociotechnical Tradeoffs in Embodied Computing Through Metadata. Journal of Information, Communication and Ethics in Society 16(3), June 2018.
Isabel Pedersen, Samantha Reid and Kristen Aspevig. Developing Social Robots for Aging Populations: A literature review of recent academic sources Sociology Compass, vol 12 (6) June 2018.
Pedersen, Isabel and Kristen Aspevig. Being Jacob: Young children, Automedial Subjectivity, and Child Social Media Influencers M/C Journal of Media and Culture 2018. Vol 21 no. 2, 2018.
Pedersen, Isabel and DuPont, Quinn. Tracking the telepathic sublime as a phenomenon in a digital humanities archive. Digital Humanities Quarterly, vol 11 issue 4, 2017.
Pedersen, I. & Mirrlees, T. “Exoskeletons, Transhumanism, and Culture: Performing Superhuman Feats“. IEEE Technology & Society Magazine, 36(1), 2017, pp. 37-45.
Pedersen, I. & Trueman, D. “Sergey Brin is Batman: Google Glass and the Rhetoric of Adoption in Popular Networked Culture.” Augmented Reality: Innovative Perspectives across Art, Industry, and Academia, edited by Sean Morey and John Tinnell, Parlor Press. 2017
Isabel Pedersen. “Home is Where the AI Heart is“. IEEE Technology and Society Magazine, 12 December 2016, pp 50-51.
Mirrlees, T. & Pedersen, I. “Elysium as Critical Dystopia” International Journal of Media & Cultural Politics, 12(3), September 2016, pp 305-322.
Bridgette Atkins, Isabel Pedersen, Shirley Van Nuland, & Samantha Reid. “A Glimpse into the Kids, Creative Storyworlds and Wearables Project: A Work-in-Progress.” International Conference for the Education of Teachers. Kingston, Jamaica. 18-22 July 2016.
Isabel Pedersen & Kirsten Ellison. “Hiding In Plain Sight: Bionic Contact Lenses And Mainstream Digital Discourses”, International Journal of Cultural Studies, 2016, pp. 1-15
Pedersen, I. Gale, N. and Mirza-Babaei, P. “TombSeer: Illuminating the Dead” Augmented Human International Conference, Geneva, Switzerland. February 25-27, 2016.
Gale, N., Mirza-Babaei, P., & Pedersen, I. Heuristic Guidelines for Playful Wearable Augmented Reality Applications. Annual Symposium on Computer-Human Interaction in Play CHIplay 2015 . London October 5-7 2015.
CHI PLAY ’15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015.
Pedersen, I., Mirza-Babaei, P., & Gale, N. “iMind: An alternative dialogue between viewers and artists” IEEE Games, Entertainment, & Media (GEM) Toronto, Oct. 22-24, 2014.
Pedersen, I. “Are Wearables Really Ready to Wear?” Opinion Piece IEEE Technology and Society 33:2, pp. 16-18 June 2014
Rowsell, J., Pedersen, I. & Trueman, D. “Playing as a Mutant in a Virtual World ‘That Hates and Fears Them’: Unpacking Story Worlds in Transmediated Popular Culture Texts” Literacy, Volume 48, Issue 1, April 2014, Pages: 47–53.
Lyuba Encheva and Isabel Pedersen. “One Day…”: Google’s Project Glass, Integral Reality, and Futuristic Visions in Predictive Advertising“. Continuum: Journal of Media and Cultural Studies. Volume 28, issue 2, 2014, pages: 235-246.
Isabel Pedersen “Ready to Wear: A Rhetoric of Wearable Computers and Reality-Shifting Media“. Anderson: Parlor Press, 2013
Isabel Pedersen and Jennifer Rowsell “May the Force Be with You: harnessing the power of brain-computer games” Children’s Virtual Play Worlds: Culture, Learning, and Participation Edited by Anne Burke and Jackie Marsh. Peter Lang Publishing, 2013.
Isabel Pedersen and Jeremiah Baarbé. “Archiving the Fabric of Digital Life.” International Symposium for Mixed and Augmented Reality. October 1-4 2013 Adelaide, Australia.
Isabel Pedersen “Ready to Wear (or Not): Examining the Rhetorical Impact of Proposed Wearable Devices” IEEE International Symposium on Technology and Society. June 27- 29, 2013.
Isabel Pedersen and Douglas Trueman. “Sergey Brin is Batman”: google’s project glass and the instigation of computer adoption in popular culture, CHI ’13 Extended Abstracts on Human Factors in Computing Systems, 2089-2098. April 27, 2013.
Isabel Pedersen and Luke Simcoe “The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies” Association for Computing Machinery (ACM) Conference on Human Factors in Computing Systems SIGCHI May 5-10 2012 Austin Texas.
Isabel Pedersen and Kristen Aspevig. “‘My Eyes Ended Up At My Fingertips, My Ears, My Nose, My Mouth’: Antoine, Autobiographical Documentary, and the Cinematic Depiction Of A Blind Child Subject” Biography: An Interdisciplinary Quarterly 34.4 Fall 2011.
Kristen Aspevig and Isabel Pedersen. “Death Comes to Town, irreverent humour, and accessibility for the blind and low-visioned” Canadian Journal of Communication Vol 36, No 3 (2011).
Isabel Pedersen. “Radiating Centers: Augmented Reality and Human-Centric Designs.” IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Orlando, Florida, October 19-23, 2009.
Pedersen, I. “Dehumanization, Rhetoric, and the Design of Wearable Augmented Reality Interfaces” chapter in Small Tech: The Culture of Digital Tools. Eds. Byron Hawk, David Rieder, and Ollie Oviedo. 166-178. University of Minnesota Press, 2008.
Pedersen, I. “The Internet.” Family Literacy Experiences Markham: Pembroke Publishers, 2006.